Computer Electronics Design Engineering
Gold Coast, Queensland, Australia.
Contact: sales@movesystems.com.au
(c) Copyright 2019 by Move Systems. All rights reserved.
Welcome to Move Systems Australia.
Introducing...
RetroPC1010 Personal Computer System.
MoveOS2.1. The HEART of the system.
(C) Copyright 2019 by Move Systems.
Launch date: 2019
All rights reserved.
RetroPC1010 on Facebook.

Brief introduction to the RetroPC1010 Personal Computer System:
The RetroPC1010 Personal Computer System is a new personal computer for all ages. Its hardware and software have been specifically designed for computer gaming, computer programming, computer music, computer animation, computer graphics and anything else you feel like programming it to do.

Brief description of the hardware:
The RetroPC1010 Personal Computer System is based on the (TBA) CPU with dedicated coprocessors to handle all the hard work of moving data from one place in memory to the other. This includes the Graphics coprocessor which handles the screen display, hardware sprites, page flipping (animation) and the colour data. It also includes the Audio coprocessor which handles all the sampled sound effects for your computer games and the built in MIDI instruments for your music, and the I/O coprocessor which handles the joypad controllers, mouse, expansion port (for hardware design engineers), SDCards and serial communication.

Brief description of MoveOS2.1:
MoveOS2.1 is a graphical point and click operating system that runs the whole computer system. It's been specifically designed to command all the system coprocessors so no incompatiblity issues.

Brief description of the included software:

Included software bundled with the RetroPC1010 is software for easy computer game design which includes a music editor, a full graphics package, and a sprite designer with animation capabilities. You can then incorporate all graphics, sprites, sound FX and music into your games with ease and everything is compatible with each other. You'll start pumping out your games and programs (APPS) in no time at all.

Brief description of the programming language:
The programming language is called MoveOS2.1 BASIC, which incorporates a built-in compiler. MoveOS2.1 BASIC has all the built-in commands to handle the system functions, music, graphics, sprites and the I/O. It also has the ability to add BASIC extentions for extra programming commands. There's plenty of material on the internet to learn how to program in BASIC. After a little research you'll see how easy it is to use and to create your own games and programs using MoveOS2.1 BASIC.

User Software Library:
Many people worldwide who are waiting for the RetroPC1010 to be launched have told us that they'll be creating their original games and programs and uploading them to the RetroPC1010 official website to share with other users. We're expecting many new software titles to be released in the first year. You too can join the fun of creating your own games and programs and then uploading them to our official site to share with your friends and other users worldwide.

Pricing, photos and specific hardware details:

Sorry, we won't be releasing any photos, pricing or specific hardware details of our system until it's ready for market which will be sometime this year in 2019. The official release date will be listed on this site and on the Facebook page.

If you need more information on the RetroPC1010 Computer System please either send us an email or go to the official Facebook page. The links are located at the top and bottom of this page.

Thanks everyone and please be patient, we're working hard to get the RetroPC1010 to market.

Peter Adamcik
CEO / Move Systems Australia.

Below are various graphics tests done on the RetroPC1010 PROTOTYPE and on the RetroPC1010 PROTOTYPE Junior.
The screen display was redirected to a 320x240 TFT LCD using the RetroPC1010's 16bit Hi-Colour mode. (65536 colours).
We had to slow the GPU coprocessor down because the TFT LCD was too slow to receive hi-speed graphics data.
The RetroPC1010 Junior Prototype machine in boot mode. We've changed the boot mode.

RetroPC1010 Prototype machine simple graphics test in Hi-Colour mode. This was also
calling the GPU's Graphics Library. Very fast ! It's all there on the next VBLANK.

RetroPC1010 Prototype MoveOS2.1 BASIC programming language.
MoveOS2.1 BASIC now (2019) has a graphical user interface with point and click functions
with a higher screen resolution. Also our prototype machines only had 512K of SRAM to test with.
Below are a few game screenshots from the Atari Falcon030. We wanted to see what RETRO games would look like on our 320x240 TFT LCD.
Can you imagine your own games and programs (APPS) on the New RetroPC1010 Personal Computer System and then selling them for $$$?
Thanks everyone. If you have any questions regarding our RetroPC1010 Personal computer system please email or visit us on Facebook.
If you're a developer or software house wanting to write games or APPS for the RetroPC1010 please contact us.
Peter Adamcik
RetroPC1010 on Facebook.
CEO Move Systems Australia
www.movesystems.com.au
www.facebook/retropc1010/
www.rpcgames.com.au
Personal note:
We would like to thank the companies who gave us the thrill and excitement many years ago for contributing to the Personal Home Computer
market. These glorious home computers came in all different configurations, speed, colours, video resolutions, ram, graphics and sound.
We all chose our beloved home computers with the cost and capabilities in mind. From then on we programmed our hearts and pushed our
machines hardware to its limits using the BASIC programming language or straight Assembly language. The programs and computer games we
wrote for these machines were truly amazing. Some games had the impression "That's impossible, how can that machine do those effects."
Programmers did conversions of great games like Pac-Man, Frogger, defender and many more on their home computers and even though the
graphics and sound wasn't arcade quality the games were still great to play and people kept on creating more games with imagination in
mind. Music on these machines was very impressive, specially on the Commodore 64. The SID sound chip, truly a 3 channel synthesizer.
Most programmers will tell a story of staying up all night just writing games and programs for their beloved machines, I was one of them.
The feeling of making a machine do what you want it to do is just out of this world, and even better if the computers manual says the
machines hardware is not capable of doing such a task and you stay up all night working on it and then you actually accomplish the task.
Now thats a feeling us programmers will NEVER forget, am I right ?
Below are computer company logo's who contributed to the home computer market. We thank you for bringing us these remarkable machines.
Peter Adamcik / CEO Move Systems Australia. ( Thank you ATARI for the Atari800XL. I made my machine dance.)
All product names, trademarks and registered trademarks are property of their respective owners.
If you would like your logo removed please contact us.
Contact sales@movesystems.com.au
END OF LINE
Updated: 18 / 05 / 2019
(c) Copyright 2019 by Move Systems. All rights reserved.
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